The Inside Story

Title: Inside Story: The Power of the Transformational Arc

Author: Dara Marks

Genre: Writing Guide

Length: 327 pages

Read: Oct 22 – Nov 3, 2011

Summary: Best book I’ve read on character arcs.

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I’ve been finishing up my fourth (and hopefully final) draft on my new book Untimed. In discussing the previous draft with one of my writer friends he recommended this book on writing. It’s aimed at screenwriters, but while the mediums are different, there are a lot of commonalities — stories are still stories.

The Inside Story deals with character and structure, and the relationship between these and theme. I’ve read a lot of books on writing in general and story structure in particular, and this is certainly the best on the subject of the transformational arc. It has certain overlapping information with Save the Cat (reviewed here) — but the style is radically different and more serious.

Inside Story focuses very clearly and with no bullshit on the basics of film structure. The A Story forms the external plot, the B story the internal challenge of the protagonist (usually hindered by a fatal flaw in opposition of the story theme) and the C story is contains the relationship challenges required to solve the internal conflicts, and then change enough to overcome the external ones. This book walks through each stage of the arc both in the abstract and specific, using three consistent film examples (Romancing the StoneLethal Weapon, and Ordinary People).

It’s clear after reading this that the deficit in many films is a lack of proper arc and thematic development. Sometimes even good (but not great) films forget this key component. Speed is a good example. It’s a well executed and watchable film, but it fails to really have any arc or theme. Unless you consider “Jack must stop the bomber” to be a theme. There’s no development. Jack stops the bomber by way of guts, determination, and cleverness — all of which he possesses at the start of the film. He really doesn’t have to learn any lesson. The film gets by by way of excellent execution and casting. Lethal Weapon, however, is a character driven (even if intense) action film. No one remembers the specifics of the drug dealer plot. They remember Mel Gibson and Danny Glover‘s characters. And they remember them because they actually have problems they learn to overcome (which incidentally also helps them stop the bad guys).

So how does all of this apply to my novel? Or so I asked myself as I read. Untimed does have a fairly clean three act structure. It does have a character who needs to change in order to overcome his antagonist. C story solves B story solves A story. But on the other hand, I didn’t conceive of the book originally with a clear “theme” in mind, the protagonists issues are not structurally in opposition to this theme (what theme I have, organically grown), and the intensity of suffering is muted by a sometimes light tone. Does this matter? Perhaps less in a novel. Even less in an action novel. Even less in a series book. It’s perhaps this neat and packaged arc that makes so many great films difficult to sequel. If the character has already changed, it’s hard to make him change again. All too often the studio/writers attempt to regress the protagonist in a sequel, to undo and then redo the conflicts that made the first film great (Die Hard 2!). The best sequels, films like Terminator 2 or Aliens, change up the formula and give the character something new to overcome. Still, it’s really really hard to do this three times. Can anyone even think of a stand alone movie where the third installment is great? And Harry Potter and the Prisoner of Azkaban doesn’t count, even if it is the best of the eight films.

In fact, this leads me to the interesting observation that not only do individual Harry Potter books have very weak arcs, but even the entire series doesn’t cover much emotional transformation. How is Harry (or Ron or Hermione) terribly different at the end of book 1? Even at book 7? I mean as people, not in terms of circumstance, which is only the A story. The answer is “not very different.” Yeah, they grow up a bit, but there is no fundamental quality that they gain which isn’t present in book 1. Still, these are good books. Some of them are even great books (like the first and third). So go figure.

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Untimed – Off for Line Editing

Yesterday, I finished my fourth (more like 3 1/2) major draft of my new novel, Untimed, bundled it up, and shipped it out to my editor for line editing. This was a relatively quick and easy draft (about ten days), although it still took the usual three passes/reads. I concentrated on beefing up conflict. Every book has its trouble spots. In Untimed, these are the couple chapters following the Act 1-2 break and likewise those surrounding the Act 2-3 break (plus in earlier drafts, the ending — but that’s been resolved since the second draft).

The early Second Act has the problem of needing to up the stakes without being too flaccid or redundant. In the first and second drafts it had problems with being divergent to the main storyline, of basically doubling down on the action that occurs at the end of the first act. 1+1 does not equal 2. With the third draft I rewrote it completely, but here in the fourth, my editors had suggested a superficially minor reordering of the action. While textually small, pulling a couple reveals earlier had some great effects on the dynamic between the two leads, basically, giving them more divergent agendas for several chapters. Conflict is good in fiction. In real life we go to a lot of effort to minimize it. When writing, you want to squeeze every ounce of fight out of the story.

The Third Act break just plain needed more fighting (the personal, not the physical kind). I ramped it up again. Still, I wonder if I couldn’t use a bit more of “the whiff of death” but I Untimed is fairly light and I didn’t want to somber it up. Anyway, it read pretty well in my read through.

I’ve also been banging my head a bit with the issue of character arc, but I’ll have more to say on that in a day or so.

Now off to work on other things while I wait for the line edit to come back.

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Dreaming Along

I’m plugging away on my “after the gap” read of The Darkening Dream. At the 60% point, so I should hopefully be done by the end of the week. There’s only one scene I need to go back to and give a bit of a rewrite. It’s one that’s always been a bit problematic, where a character tells a bit of a story about a previous encounter with the undead, and while it’s only 800 words (it used to be 3,000 in the first draft) it’s told in dialog. That’s always awkward, and it’s the only place in the book where a happening longer than a couple sentences is dialoged out. I even have to use that long dialog paragraph leave off the terminal curly brace thing. Over the two years since I first wrote the scene, I’ve rewritten it perhaps five different ways. As dialog, as flashback, with sarcastic interrupts, without. It was once a creepy, but over long episode, but now after so much trimming it just lacks punch.

I’ll have to revisit after I get to the end of this pass.

And I finally adjusted to past tense again (only took 20,000 words!). It’ll be interesting to see if my head whiplashes so badly when I flip back to Untimed (hopefully soon). I’m due my third draft notes any day now.

Moving through The Darkening Dream I find it paced like a roller coaster. Literally. Including the slow initial tick tick ascent to the top of the first hill (which crests at about at the 20% mark). The pacing is mirrored by the chapter length and the progression of time. In the first quarter, several weeks pass for the characters and on average the chapters are longer and more linear. Then at the top of the hill, I start to slide in the point of view of first one and the other villain. With that, the chapter length halves and the action is compressed into a small number of hectic and deadly days. Like most stories with a lot of violence, if one actually had to endure the narrative in real life, one would probably drop dead of exhaustion. TVs 24 being the ultimate example.

On a slightly different note, I switched the name on my ghetto cover (my home-brew one on the right, placeholder until I commission a real one) back to “Andy” as opposed to “Andrew.” I keep debating this. At some level it feels slightly odd to be in my 40s, a husband, and a father and not have dropped my nickname. But I just never have, and on the plus side all my SEO points at Andy, not Andrew. The later is what the Gas Company calls me.

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Vocal Whiplash

I started a new read through and edit on my first novel, The Darkening Dream yesterday. I’m waiting for feedback on my newer book and wanted to cleanup the first one so I’ll have it ready to be proofread for possible self-publishing. This is the first time I’ve looked at it in eight months (I’ve been working on Untimed) and the difference in voice is flogging my brain.

It’s weird and not a little disturbing to read your “older” work. I started TDD in January 2008, writing the first draft of what’s now the opening twenty percent (before heavy alterations). I stopped (because of work and the birth of my son) and picked up in fall of 2009. Although I’ve done about a zillion (more like ten) drafts, traces of this oldest style remain in these early sections. And boy has my literary voice changed since then. Most dramatically, I no longer detail out as much of the action and setting. Nowadays, I concentrate on sketching and implying important points, choosing my scenes less to block through the whole action than to paint in important moments. These old sections have been heavily trimmed down, edited and reworked, but they are still organized in a stodgier more sequential fashion.

And the beginning of my story is tricky, introducing a period world with a large cast of period characters. I’ve several times restructured the start of TDD, including one late attempt this year to write a number of alternate starts. But I have never found a way to replace the measured build up I currently have with a more hook driven start like Untimed has. It’s easier to start that way. Oh well, live and learn.

The biggest shocker, however, is how difficult it is getting used to past tense again. TDD is written in the normal third person past limited, where different chapters focus on different characters. There is no omniscient narrator but the implied narrator shifts from chapter to chapter. Untimed is first person present. Single narrator obviously. I’ve really grown to love the immediate quality of the present tense. One also gets to ditch most the “hads” used to indicate the past perfect. In past tense, you might say, “He went to the store,” or to indicate prior time “Earlier, he had gone to the store.” In present you’d likewise use “He goes to the store” and “He went to the store.” The normal past tense takes over for the past perfect, and it’s a much cleaner tense.

The first mini-scene of TDD is as follows:

As services drew to an end, Sarah peered around the curtain separating the men from the women. Mama shot her a look, but she had to be sure she could reach the door without Papa seeing her. After what he’d done, she couldn’t face him right now. There he was, head bobbing in the sea of skullcaps and beards. She’d be long gone before he extracted himself.

“Mama,” she whispered, “can you handle supper if I go to Anne’s?” Probably last night’s dinner debacle had been Mama’s idea, but they’d never seen eye to eye on the subject. Papa, on the other hand, was supposed to be on her side.

Mama’s shoulders stiffened, but she nodded.

The end of the afternoon service signaled Sarah’s chance. She squeezed her mother’s hand, gathered her heavy skirts, and fled.

As an experiment, I rewrote this in present tense, a fairly straightforward change:

As services draw to an end, Sarah peers around the curtain separating the men from the women. Mama shoots her a look, but she has to be sure she can reach the door without Papa seeing her. After what he did, she can’t face him right now. There he is, head bobbing in the sea of skullcaps and beards. She’ll be long gone before he extracts himself.

“Mama,” she whispers, “can you handle supper if I go to Anne’s?” Probably last night’s dinner debacle was Mama’s idea, but they never saw eye to eye on the subject. Papa, on the other hand, is supposed to be on her side.

Mama’s shoulders stiffen, but she nods.

The end of the afternoon service signals Sarah’s chance. She squeezes her mother’s hand, gathers her heavy skirts, and flees.

Which do you guys like? I suspect that past tense is more appropriate to this story, being conventional and also given the setting in 1913. But I’ve grown so fond of the present tense that I can’t judge anymore.

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Plotter vs. Pantser

The Plotter

This is one of those eternal writer questions, getting into the heart of the creative process. For those of you who don’t know, a “plotter” is someone who plots out (outlines) their entire story before writing it and a “pantser” is at the opposite extreme, starting with an idea or a character and just going for it, like a daydream. Of course, everything between exists as well, it’s an analog space. And for what it’s worth, writers, including myself, love to talk about this.

Given that I’m more hard core, workaholic, and over-organized than nearly everyone I know (and having gone to MIT that includes a lot of anal folks) I would have assumed I was a plotter.

But when I got into it a couple years ago by starting to write The Darkening Dream, I found I totally prefer to just go with it. I do need to plot a chapter or two ahead as I can’t write the scenes until I see in my head what’s going to happen, but after I finished revising my first novel (and there was a lot of revision) I decided to try to plot the whole second. This resulted in about two months of fairly unproductive head banging. Then, with only a lame first act plotted, I started writing and it veered onto a different course anyway. The characters and the situation seem to dictate what happens. Often you can’t tell in plotting which secondary characters will be the coolest, etc.

The Pantser

But certainly the pantser approach requires plenty of revision. I always have to go back and examine the motivations of the characters after the first draft and map  more of the formal dramatic arc onto the story in the second and third drafts. Pantsing also leads to Second Act Problems (what doesn’t?). I think that’s just the way it goes. It would be very difficult in the first draft to do the kind of “setup and payoff” that good stories have. A great example of this is the film Back to the Future which undoubtedly had umpteen drafts and where every little reference at the start of the film is a setup that tests and then pays off for one of the characters. Case in point where George McFly gives in to Biff about the car. Then back in 1955 he does it as young George, but by the end of the film, with Marty‘s help he has the backbone to be in charge in the revised 1985. This is formulaic but satisfying and artfully crafted in a way that takes multiple passes. Still, I think you can start any which way that works for you. Sometimes getting the draft finished is the most important thing. Then you can step back and look at what needs changing.

Personally I find the two different modes: plotting vs. just writing, to use different sides of the brain, and therefore useful to stagger. I can only handle a few days of plotting before I need the release of getting it out there. There really isn’t any rush in writing as good as just pounding out a great scene that’s already gelled in your head, and it’s even better when the scene and characters take on a life of their own and bring something novel to the process. Looking back on it, I realize that as a computer programmer I took this same exact alternating approach (between designing the algorithm and just coding) and that the rush and rhythm were nearly identical.

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Weekend Draft

I just finished the rough cut of the third major draft of my new novel, Untimed. Just in time too to get out of town.

This weekend will be quiet and post free. I’m off to Vegas with the Foodie Club for some more high end gluttony. Namely Twist by Pierre Gagnaire and  É by José Andrés (my review of the comparable Saam here).  You can expect detailed coverage when I get back.

For more on the revision process, see this recent post.

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Ready Player One

Title: Ready Player One

Author: Ernest Cline

Genre: Pop Science-Fiction

Length: 384 pages

Read: September 13-18, 2011

Summary: 10: buy book 20: read book 30: goto 10

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I read this after two different friends recommended it in the same week. Wow! If you’re one of my (presumably) many readers who love video games. Go buy and read it. This is pretty much the ultimate classic video games novel! And I should know, having been born in 1970, the perfect time to experience the full rise of video games and modern pop culture (inaugurated May 25, 1977). I was so enamored of computers in general and these little beasties in particular that I went and made (and sold) thirteen of them professionally.

But back to Ready Player One. It’s a first person narrative set in a roughly 2040 dystopia where the world has basically gone to shit and most people live inside a gigantic virtual reality video game. It’s creator has died and left his vast fortune to the winner of an elaborate easter egg hunt (think Atari Adventure Easter Egg crossed with the Great Stork Derby). This whole world and contest centers around an obsessive love of all things pop-culture and 80s, particularly films, comics, and most importantly, video games.

In practice the novel is an old school adventure set mostly in virtual reality. But it contains an astounding number of well placed and deeply woven 80s pop-culture references. For me, they were continual fun. I got 99% of them, including some damn obscure ones. I’ve played every game described in the book (except for Dungeons of Daggorath — never had a TRS-80 — but it looks like Wizardry), seen every movie, heard nearly every song, etc. I don’t know how this book will read for someone a lot younger who isn’t up on all this old school geekery, but I sure enjoyed it.

The story is great fun too. The protagonist is likable and all that. It’s not a long book but races along. There are a few second act jitters (the “romantic” period between the first and second keys), but I blew through them fast enough. The prose is workmanlike but unglamorous and there are some cheesy or cringeworthy moments. They don’t distract from the fun. The last third in particular was awesomely rad with numerous 1337 epic moments. When the protagonist faces off against an unstoppable Mechagodzilla avatar and invokes a two-minute Ultraman powerup I felt tears coming to my eyes.

As Science-Fiction the book is a bit mixed. Mr. Cline manages to deftly describe what must to the novice be a bewildering array of virtual reality technologies and concepts. He’s fairly unusual in actually specifying some of the interface elements in his world and he does a credible job with all of this. Nothing stood out as particularly bogus, but was based on decent extrapolation. There are some elements, however, which still exist in his 30-years-from-now future that are already on the way out. Hard drives in “bulky laptops” for example. One only has to look at the iPad and the Macbook Air to see that writing on the wall. Again, I must point out that these minor quibbles do not detract from the book’s extreme fun factor.

Cline is uncannily knowledgable about his video games (and again, I should know), but there is a curious oddity in the biography of the central Bill Gates crossed with Richard Garriot character. He is described as releasing his first hit game (for the TRS-80) in 1987 in plastic baggies. Besides wondering if any TRS-80 game had much cultural impact (Read my own Apple II guy origin story here!), the date is totally off. If he was talking about 1982 that would have been fine. But by 1987 the TRS-80 had gone the way of Allosaurus and plastic baggies hadn’t been seen in years. My first game, Math Jam, was released in baggies in 1984 and that was way late for them. 1987 featured games like Zelda II, Contra, Maniac Mansion, Mega Man, and Leisure Suit Larry. All of these are well after the era venerated in the book. This small, but important, error is odd in a book so otherwise accurate. I can only assume that the author (and his character), living in the middle of the country, existed in some kind of five-year offset time-warp 🙂

On a deeper level, the novel toys with one of my favorite futurist topics: Will we all get sucked into the computer? I actually think the answer is yes, but that it’s unlikely to happen via 90s envisioned visors and immersion suits (like in Ready Player One). I think we probably will have retina-painting laser visors/glasses at some point. Then neural implants. But the real big deal is when our brains are digitized and uploaded into the Matrix. Muhaha. I’m actually serious, if flip. Eventually it will happen. If not this century then the next. I just hope I make it to the cutoff so I can evade bony old Mr. Grim and upgrade.

In conclusion, I have to agree with the back cover quotes of some other authors I like:

John Scalzi: “A nerdgasm… imagine that Dungeons & Dragons & an ’80s video arcade made hot, sweet love, and their child was raised in Azeroth.”

Patrick Rothfuss: “This book pleased every geeky bone in my geeky body. I felt like it was written just for me.”

So if you have even the least enthusiasm for video games, virtual reality, 80s pop culture, or just plain fun. Go read this book!

For more book reviews, click here.

PS. If you are 5-10 (or more) years younger than me (born 1970) and have (or do) read this book. Tell me in the comments what you think of it. I’m really curious how those who didn’t live it see it.

I couldn’t resist.

Middle Madness

I think I’m over the hump with the third major draft of my new novel, Untimed (for a quick blurb see here).

Story structure is hard. And while this book is much better structured than early drafts of my previous novel, it had two major problems: the ending and the first part of Act II. Late (very late) in the second draft I cracked the ending. So that just left the middle.

Therefore, I wasn’t surprised when the biggest comment from my awesome freelance editors’ (I use three: Renni Browne, Shannon Roberts, and R.J. Cavender) involved problems in this middle section. It’s not that the scenes wen’t good or exciting, but mostly that I fell prey to a personal need to sneak Napoleon into the story (time travel seems to call out for the most pivotal personality of the modern era) and this resulted in a bad case of “Double Mumbo Jumbo” (or a variant thereof).

So what is the dreaded Double Mumbo Jumbo? Most specifically it’s the phase coined in Blake Snyder‘s Save the Cat book (which I discuss here). DMJ is invoked by throwing two unrelated implausible things into the same story. However, my specific problem is really a cousin, what my editor Renni calls “1+1=1/2”. This is, the idea that doing the same improbable thing twice in the same book isn’t twice as good as doing it once, but actually half as good. Even if the thing is cool. So a kind of DMJ.

And I was doing it in my middle.

Still, this section of my story accomplished a lot of other things too. And I had to figure out how to rework it to keep as much of the good as I could, avoid a DMJ — and not make TOO much work for myself in terms of repercussions later in the book. Thinking about various ways to restructure, particularly given the constraints of my story, my elaborate time travel scheme, and history itself, was quite the brain buster. I thought on it all day for at least a week. So hard one Friday that I literally gave myself a migraine headache! I found myself pondering time travel so aggressively that I became confused as to what year it was — and then my vision began to shimmer (migraine).

I probably outlined 15 different scenarios and talked about countless more. This part of the writing process is very peculiar. I often end up with a half-baked scenario that satisfies some goals, but just doesn’t really work. One quickly reaches a point where no new ideas surface internally and you need to shake it up. I then find it extremely useful to talk with a limited pool of friends who have read the book in it’s latest incarnation. This allows me to efficiently go over the possible elements. Then we talk out the problems. By vetting numerous failed scenarios it’s often possible to collect enough different disconnected ideas that a single coherent new plot can be jig-sawed together. Or at least coherent enough to polish out in the writing.

This last week, I even twice resorted to writing out (as prose) incomplete outlines to see if they worked. The first revealed itself as a miserable failure. The second made it to the finish.

Now it’s off to friends and editors to see how it passes muster.

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City of Bones

Title: City of Bones

Author: Cassandra Clare

Genre: YA urban fantasy

Length: 460 pages, 131,000 words

Read: August 17-19, 2011

Summary: Fun until the end

ANY CHARACTER HERE

City of Bones is the first in a series of fairly typical urban paranormal. We have a girl who thinks she’s nothing special, but she discovers she’s part of this whole world of demon hunters, fairies, vampires, werewolves, etc. And right under our noses in New York City!

Seen that before?

Well yes. Certainly one of my biggest problems with this book is just how similar it is to lots and lots of other late 2000s urban fantasy. It’s much like Holly Black‘s stuff (White Cat, Tithe), but with a bit less atmosphere. In fact, the two authors are friends and share the same agent (coincidence?). But City of Bones is similar to a lot of other things as well. At times there’s a wee bit of a unique feel involving the Shadowhunters (that’s what this book calls the demon hunters clan the protagonist hooks up with). Just a little. There’s certainly very very little rooting in any kind of traditional mythology, but instead a whole hell a lot of stuff stolen from contemporary pop myth. Werewolves and vampires both, and guess what? They hate each other. Author Cassandra Clare started off as a Harry Potter fanfic writer, and that shows because she borrows a lot from HP. But not what you’d think. There’s next to no similarity of feel, no wizard school, etc. Instead City of Bones borrows things like naming conventions and loose bad guy structure. Names like “Pangborn” and the like. The evil guy (who faked his death) is back with a “Circle” (ahem Death Eaters) and their’s more. Clare loves capitalized terms like “The Circle,” “The Uprising,” “The Institute.”

Still, for at least the first 50-60% I really enjoyed reading this novel. It’s well written. Albeit overwritten. I can’t understand how the hell they let her through the gates at 130k words. At least 15% could be cut with just a good line edit and there are long long dialog exchanges that are either datadumps or serve only as barbed chatter between the male and female leads. The POV is a little wonky too, 95% of the time focusing on the female lead (Clary), but occasionally shifting to the male or even a baddy. Clary’s very very typical. She’s pretty, but thinks she isn’t. She dives into crazy life threatening fight scenes time and time again, but has no skills herself. But somehow you don’t mind her. In fact she’s pretty likeable. The male lead (Jace) is less typical. He’s genuinely obnoxious (verbally) but mostly tries to do the right thing in deeds. His aloof self is actually pretty well crafted, although annoying at the same time. There is some good tension in the interpersonal stuff — although not even the whiff of sex, which would have spiced it up.

All this criticism aside, I did actually enjoy the first half of the book. I even said to my wife half way: “I’m reading one of those rare urban fantasy’s that’s actually good.” Truth be told, there’s all sorts of drivel I don’t finish and don’t mention on my blog. City of Bones is a long book, and I flew through it to perhaps the 75% mark. I can’t exactly say what made it enjoyable, but it was. Despite the pretty derivative scenario, the characters were engaging for the most part. Clare’s a good action writer — not perfect, but her action scenes are to the point and clear. There’s a definite urban feel to things. Sometimes a little too much as this is one of those worlds where the fantasy types spend a lot of time at clubs posing as hip weirdos. They have “cool” swirly tattoos too (in this context quotes = sarcasm). There are twists and turns and reveals. Some of the big ones you can see a mile coming. Like the deal with Clary’s father. I guessed that one about page 20. The hints were slathered on like a redhead with the sunblock.

Really the only thing that prevents this book from being a solid guilty pleasure (it was never aimed at classic), and me from starting in on the sequel (which people say is actually better), is the cheesy final showdown. It totally lost me. Mired and tortured me in fifty pages of “bad guy gives lots of Scooby Doo explanation in the middle of a fight.” Yeah, he’s like stabbing with a sword and he has time to get about three pages of dialog in during each stroke. We even have this cheesy flashback from one of the older characters (a werewolf named Lucian — we’ve never seen that before!) to a supposedly crucial scene right around the time of Clary’s birth. A big flashback at the 85% point? It’s the only one in the book too. A couple lines of dialog would have told us what we needed to know. The whole end just felt forced. Clare should have kept the villain off screen or something, because he was so ham-handed he was begging for a slice of pineapple. Which is a shame, because there was enough craft in the other characters that I actually grew to like them.

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Save the Cat – To Formula or Not To Formula

I’m always reading books on writing and storytelling. In fact, I read three this week. One of them was Save the Cat by the late Blake Snyder. This post isn’t a review per se of that book, but more some mental ramblings on issues it raised.

First an observation about the nature of “advice” books and the possible career of sceenwriter. Mr. Snyder was (he unfortunately died suddenly recently) a noted screenwriter, having sold over a dozen major spec scripts, at least two for over a million dollars each. He worked on roughly 100 screenplays in some capacity. Yet, only two of these have even been made into movies.

Eeek gads! If this is success as a screenwriter it has to be creatively bankrupt. Unlike novels, screenplays aren’t a medium themselves. In fact, I find them boring as shit. They’re just a weird but essential initial sketch of a film. Now don’t think I consider them unimportant. A production can easily ruin a great script, but it’s exceedingly rare to take a bad one and make a good movie out of it. They’re certainly the single most important element of any film. Great screenwriters add immeasurably to a film. Look at the different between Empire Strikes Back and Phantom Menace. Personally I think it was Lawrence Kasdan or some other writer who was NOT George Lucas.

In any case, having almost none of your creative work see the light of day has to be depressing. I’m also guessing that in recent years Mr. Snyder made more money selling his books/lectures/advice ABOUT writing screenplays than in actually writing the things. Hehe.

Cover of

Cover of Wedding Crashers

But that was what I intended to write about. Save the Cat is essentially a book about making your story (screenplay) correspond fairly rigidly to the classic Hollywood three act structure. It even goes so far as to break (every) film into roughly a dozen beats and assign exact page numbers in which they should occur. For example: “theme stated” (page 5) or “catalyst” (page 12). All of this can be found on his website.

Now there is some real merit to this structure and it’s certainly very useful and entertaining to be able to breakdown movies like this. In fact, if you want a giggle go to this page where you will find a breakdown of the guilty-pleasure comedy The Wedding Crashers. It’s highly amusing to see a film this silly (but admittedly funny) stripped down to include a Hegelian thesis/antithesis/synthesis dialectic. And I do admit if you are trying to write and sell high concept comedies in today’s marketing executive driven world, this whole formula has to be the way to go.

But I wonder how useful it is to try and fit EVERY story into this exact mould. You could say actually that Save the Cat represents a thesis: yes all movies should follow this fixed structure. The antithesis of course is that interesting ones, the example he uses is Memento, should not. Now Mr. Snyder’s conclusion is literally “Fuck Momento!” (actual quote from the book). But I think that Christopher Nolan is laughing to the bank — just not on that film! — he had to remake it using dreams inside of memory loss.

I myself am thinking that a synthesis is in order. A new universe blending both perspectives. The classic structure does encapsulate A LOT of solid lessons about audience expectations for story telling. Perhaps one should use it more as a toolbox or set of guidelines.

This is specifically relevant in my new novel, Untimed. It does to a large extent follow the classic structure (although certain not with such rigid page number demarkations). But there are questions. I have two ideas in the book that could be considered thesis and antithesis, but their advocates are far more muddled than formula would require. Do I restructure and state each in a more obvious way? Likewise, as is typical with me, my ending does not neatly wrap up all questions, villians, and the like. There is climax, but it’s messy. I like ambiguity, and I have gone to great length to construct a world order sufficiently complex that not all mystery is to be solved in one book. Doing so leads to the standard Hollywood sequel problem, where the followups are just more of the same but missing the best part: the discovery inherent in beginnings. If you haven’t answered all the questions, there is still more to learn.

But a squeaky voice in the back of my head wonders: do I need a more Hollywood ending?

Food for thought.

For other posts on writing, click here.

Or find out about my novels:

The Darkening Dream and Untimed.