The Inside Story

Title: Inside Story: The Power of the Transformational Arc

Author: Dara Marks

Genre: Writing Guide

Length: 327 pages

Read: Oct 22 – Nov 3, 2011

Summary: Best book I’ve read on character arcs.

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I’ve been finishing up my fourth (and hopefully final) draft on my new book Untimed. In discussing the previous draft with one of my writer friends he recommended this book on writing. It’s aimed at screenwriters, but while the mediums are different, there are a lot of commonalities — stories are still stories.

The Inside Story deals with character and structure, and the relationship between these and theme. I’ve read a lot of books on writing in general and story structure in particular, and this is certainly the best on the subject of the transformational arc. It has certain overlapping information with Save the Cat (reviewed here) — but the style is radically different and more serious.

Inside Story focuses very clearly and with no bullshit on the basics of film structure. The A Story forms the external plot, the B story the internal challenge of the protagonist (usually hindered by a fatal flaw in opposition of the story theme) and the C story is contains the relationship challenges required to solve the internal conflicts, and then change enough to overcome the external ones. This book walks through each stage of the arc both in the abstract and specific, using three consistent film examples (Romancing the StoneLethal Weapon, and Ordinary People).

It’s clear after reading this that the deficit in many films is a lack of proper arc and thematic development. Sometimes even good (but not great) films forget this key component. Speed is a good example. It’s a well executed and watchable film, but it fails to really have any arc or theme. Unless you consider “Jack must stop the bomber” to be a theme. There’s no development. Jack stops the bomber by way of guts, determination, and cleverness — all of which he possesses at the start of the film. He really doesn’t have to learn any lesson. The film gets by by way of excellent execution and casting. Lethal Weapon, however, is a character driven (even if intense) action film. No one remembers the specifics of the drug dealer plot. They remember Mel Gibson and Danny Glover‘s characters. And they remember them because they actually have problems they learn to overcome (which incidentally also helps them stop the bad guys).

So how does all of this apply to my novel? Or so I asked myself as I read. Untimed does have a fairly clean three act structure. It does have a character who needs to change in order to overcome his antagonist. C story solves B story solves A story. But on the other hand, I didn’t conceive of the book originally with a clear “theme” in mind, the protagonists issues are not structurally in opposition to this theme (what theme I have, organically grown), and the intensity of suffering is muted by a sometimes light tone. Does this matter? Perhaps less in a novel. Even less in an action novel. Even less in a series book. It’s perhaps this neat and packaged arc that makes so many great films difficult to sequel. If the character has already changed, it’s hard to make him change again. All too often the studio/writers attempt to regress the protagonist in a sequel, to undo and then redo the conflicts that made the first film great (Die Hard 2!). The best sequels, films like Terminator 2 or Aliens, change up the formula and give the character something new to overcome. Still, it’s really really hard to do this three times. Can anyone even think of a stand alone movie where the third installment is great? And Harry Potter and the Prisoner of Azkaban doesn’t count, even if it is the best of the eight films.

In fact, this leads me to the interesting observation that not only do individual Harry Potter books have very weak arcs, but even the entire series doesn’t cover much emotional transformation. How is Harry (or Ron or Hermione) terribly different at the end of book 1? Even at book 7? I mean as people, not in terms of circumstance, which is only the A story. The answer is “not very different.” Yeah, they grow up a bit, but there is no fundamental quality that they gain which isn’t present in book 1. Still, these are good books. Some of them are even great books (like the first and third). So go figure.

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Or for my full list of book reviews.

The Newbie’s Guide to Publishing

Title: The Newbie’s Guide to Publishing

Author: J.A. Konrath

Genre: How to

Length: 370,000 words

Read: October 11-18, 2011

Summary: Lots of everything, including, honesty, good advice and value

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This is an oddball book in many ways. First of all, it wasn’t really written as a book, but as an inexpensive ($2.99) Kindle compilation of J.A. Konrath’s blog posts from his excellent publishing blog. Over the last 5 or more years he’s written a lot of posts (500+), and this book is an excellent way to read/skim them quickly. I don’t begrudge him the extra $2.99. Raw as it is, the information and convenience of the format are worth far more. The book provides excellent value.

This book is also very long, perhaps 1,000 pages if it were a printed volume. It covers a vast array of topics involving writing and publishing. Tips on writing itself and motivation (other books cover much of this). A invaluable (and rare) first hand look at one writer’s career. Tips on on traditional publishing, getting an agent, and vast (I mean vast) tips on self promotion. It also, and very interestingly, chronicles Konrath’s evolving perception of the publishing business. From how to make it as a mid-list conventional author to an increasing rejection of traditional publishing’s broken business model. In this regard, it does taper off around 2010, midway through the current beginning of the e-book revolution. I’ve been reading his blog for a while, so I’ve probably read most of the posts since as he becomes ever more e-book centric in his thinking, but I would like them arranged in this easy format (i.e. JA, throw those in next time you update the book).

The book isn’t without flaws. It’s full of redundant posts, and many that aren’t applicable anymore, or to a particular writer’s interests or needs. Still, these are easily skimmed and skipped, and this doesn’t diminish from the overall value and usefulness. I don’t know how Konrath the novelist is (I bought Whiskey Sour, but haven’t read it yet), but as a analyst, he shows a keen mind and perceptivity, unusually clear and objective in his thinking. A very practical guy who looks at the situation as it is, and what’s likely to happen regardless of what entrenched institutions want. This alone is rare, but he also has an energy level that seems high to even super-manic me. The guy did a single promotional tour with 500 book signings! And he brings this level of commitment to every part of his work. Plus, he records, documents, and analyses stuff that few ever would. For example, he tries to reach some analytic conclusions on the sales effect of book signing and touring. He also includes useful logs of his own experiences with various phases of publishing (like the period from finding an agent to the book release — long!). The challenges, luck, and work required to succeed in this business seem more than a little daunting after Konrath’s whirlwind tour.

Over the last two years, I’ve read lots of books on the publishing business, and this one has the largest volume of useful information. Sure it’s mixed with a lot of random other stuff and considerable repetition. But a must read. Just skim the parts you don’t need.

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Plotter vs. Pantser

The Plotter

This is one of those eternal writer questions, getting into the heart of the creative process. For those of you who don’t know, a “plotter” is someone who plots out (outlines) their entire story before writing it and a “pantser” is at the opposite extreme, starting with an idea or a character and just going for it, like a daydream. Of course, everything between exists as well, it’s an analog space. And for what it’s worth, writers, including myself, love to talk about this.

Given that I’m more hard core, workaholic, and over-organized than nearly everyone I know (and having gone to MIT that includes a lot of anal folks) I would have assumed I was a plotter.

But when I got into it a couple years ago by starting to write The Darkening Dream, I found I totally prefer to just go with it. I do need to plot a chapter or two ahead as I can’t write the scenes until I see in my head what’s going to happen, but after I finished revising my first novel (and there was a lot of revision) I decided to try to plot the whole second. This resulted in about two months of fairly unproductive head banging. Then, with only a lame first act plotted, I started writing and it veered onto a different course anyway. The characters and the situation seem to dictate what happens. Often you can’t tell in plotting which secondary characters will be the coolest, etc.

The Pantser

But certainly the pantser approach requires plenty of revision. I always have to go back and examine the motivations of the characters after the first draft and map  more of the formal dramatic arc onto the story in the second and third drafts. Pantsing also leads to Second Act Problems (what doesn’t?). I think that’s just the way it goes. It would be very difficult in the first draft to do the kind of “setup and payoff” that good stories have. A great example of this is the film Back to the Future which undoubtedly had umpteen drafts and where every little reference at the start of the film is a setup that tests and then pays off for one of the characters. Case in point where George McFly gives in to Biff about the car. Then back in 1955 he does it as young George, but by the end of the film, with Marty‘s help he has the backbone to be in charge in the revised 1985. This is formulaic but satisfying and artfully crafted in a way that takes multiple passes. Still, I think you can start any which way that works for you. Sometimes getting the draft finished is the most important thing. Then you can step back and look at what needs changing.

Personally I find the two different modes: plotting vs. just writing, to use different sides of the brain, and therefore useful to stagger. I can only handle a few days of plotting before I need the release of getting it out there. There really isn’t any rush in writing as good as just pounding out a great scene that’s already gelled in your head, and it’s even better when the scene and characters take on a life of their own and bring something novel to the process. Looking back on it, I realize that as a computer programmer I took this same exact alternating approach (between designing the algorithm and just coding) and that the rush and rhythm were nearly identical.

For more posts on writing, click here.

Save the Cat – To Formula or Not To Formula

I’m always reading books on writing and storytelling. In fact, I read three this week. One of them was Save the Cat by the late Blake Snyder. This post isn’t a review per se of that book, but more some mental ramblings on issues it raised.

First an observation about the nature of “advice” books and the possible career of sceenwriter. Mr. Snyder was (he unfortunately died suddenly recently) a noted screenwriter, having sold over a dozen major spec scripts, at least two for over a million dollars each. He worked on roughly 100 screenplays in some capacity. Yet, only two of these have even been made into movies.

Eeek gads! If this is success as a screenwriter it has to be creatively bankrupt. Unlike novels, screenplays aren’t a medium themselves. In fact, I find them boring as shit. They’re just a weird but essential initial sketch of a film. Now don’t think I consider them unimportant. A production can easily ruin a great script, but it’s exceedingly rare to take a bad one and make a good movie out of it. They’re certainly the single most important element of any film. Great screenwriters add immeasurably to a film. Look at the different between Empire Strikes Back and Phantom Menace. Personally I think it was Lawrence Kasdan or some other writer who was NOT George Lucas.

In any case, having almost none of your creative work see the light of day has to be depressing. I’m also guessing that in recent years Mr. Snyder made more money selling his books/lectures/advice ABOUT writing screenplays than in actually writing the things. Hehe.

Cover of

Cover of Wedding Crashers

But that was what I intended to write about. Save the Cat is essentially a book about making your story (screenplay) correspond fairly rigidly to the classic Hollywood three act structure. It even goes so far as to break (every) film into roughly a dozen beats and assign exact page numbers in which they should occur. For example: “theme stated” (page 5) or “catalyst” (page 12). All of this can be found on his website.

Now there is some real merit to this structure and it’s certainly very useful and entertaining to be able to breakdown movies like this. In fact, if you want a giggle go to this page where you will find a breakdown of the guilty-pleasure comedy The Wedding Crashers. It’s highly amusing to see a film this silly (but admittedly funny) stripped down to include a Hegelian thesis/antithesis/synthesis dialectic. And I do admit if you are trying to write and sell high concept comedies in today’s marketing executive driven world, this whole formula has to be the way to go.

But I wonder how useful it is to try and fit EVERY story into this exact mould. You could say actually that Save the Cat represents a thesis: yes all movies should follow this fixed structure. The antithesis of course is that interesting ones, the example he uses is Memento, should not. Now Mr. Snyder’s conclusion is literally “Fuck Momento!” (actual quote from the book). But I think that Christopher Nolan is laughing to the bank — just not on that film! — he had to remake it using dreams inside of memory loss.

I myself am thinking that a synthesis is in order. A new universe blending both perspectives. The classic structure does encapsulate A LOT of solid lessons about audience expectations for story telling. Perhaps one should use it more as a toolbox or set of guidelines.

This is specifically relevant in my new novel, Untimed. It does to a large extent follow the classic structure (although certain not with such rigid page number demarkations). But there are questions. I have two ideas in the book that could be considered thesis and antithesis, but their advocates are far more muddled than formula would require. Do I restructure and state each in a more obvious way? Likewise, as is typical with me, my ending does not neatly wrap up all questions, villians, and the like. There is climax, but it’s messy. I like ambiguity, and I have gone to great length to construct a world order sufficiently complex that not all mystery is to be solved in one book. Doing so leads to the standard Hollywood sequel problem, where the followups are just more of the same but missing the best part: the discovery inherent in beginnings. If you haven’t answered all the questions, there is still more to learn.

But a squeaky voice in the back of my head wonders: do I need a more Hollywood ending?

Food for thought.

For other posts on writing, click here.

Or find out about my novels:

The Darkening Dream and Untimed.

Call For Feedback

As a writer, feedback can be essential to the process. You don’t necessarily want to spend months writing the whole novel draft to find out the voice sucks, or that your plot is boring. I’m a frantic high energy writer (I work 8+ hours a day and usually churn out 2,000 pretty good words), and one of my biggest problems is getting enough feedback fast enough. I want to find out how a chapter works NOW, or hash out what’s going to happen tomorrow. My plots are intricate and I have two people (one I’m married to) who ALWAYS read chapters in a few hours and are willing to spend an hour brutally arguing about how well they work.

Still, it’s not enough. I also use a number of professionals who provide awesome advice, but not only do the cost money, but they’re busy and often take a few weeks to turn stuff around. I’d give a nut for another conspirator who’s great at plot construction. Relatively few people are willing to say, “No, no, this whole branch of the action is boring, the villain and the hero need to be face to face.” Then actually provide suggestions to mull over or shut down. Most amateur critics nitpick on sentences or little inconsistencies. Those are useful, but the big picture criticisms — and more importantly suggestions for fixes — are harder to come by.

I’m looking for something analogous to a TV writers room where people know the story and characters to every last detail and can really yell and hash out ways to interject more power into the story at the plot and character level. This is the hardest part for me to do alone. I can take any basic sequence of events and turn it into a great scene, but building the perfect twisty-turny plot with engaging characters is hard. There’s a reason why you see this most often in great TV shows where they have a room full of brilliant people.

A good argument over the story fuels my creative fire. I suspect if I had more of it I could write even faster.

And I’m willing to pay for said criticism with highly responsive reciprocal reading and response on how your stuff could be better! 🙂

Seriously. I’m extremely fast and sleep very little. There’s no give it to me and have to check back a couple weeks later. I tend to turn stuff around in hours. I’m willing to talk at odd ball times. I can do everything from plot to line editing.

So if you’re another writer, interested, fast, dedicated, good at plots, like the fantastic (my stories always involve some supernatural/speculative element), and willing to dedicate a couple hours a week, shoot me a note and we’ll see if there’s any synergy.

or blog

Also, peek at my novel in progress: The Darkening Dream

Done Again, Hopefully

My freelance editor, the awesome Renni Browne, has officially declared my novel, The Darkening Dream, done, and ready for agents!

Now bear in mind that “done” is a highly subjective term, and that as soon as anyone gives me an idea worth doing, I’ll probably do it, and that agents and editors are bound to ask for changes. Which as long as I think the ideas make the book better, is a good thing.

The new version is 5.00i, but this is my ninth full major draft. Woah.

I remember reading Sol Stein‘s awesome book on writing, where he mentioned that The Magician took 10-11 drafts (I was then on my second) and thinking: that’s crazy! I guess not. Totally coincidentally, Renni also edited that novel, published in 1971!

So it’s been a busy week, working only on The Darkening Dream (I’ll get back to my new novel shortly). In the last 10 days:

1. We finishing our big line edit

2. I rewrote the ending again.

3. I read the entire book and made minor mods.

4. Renni and Shannon (her additionally awesome co-editor/assistant) reread the beginning and the ending and did another quick line edit.

5. I went over that.

6. I got back a critique on the beginning of the book, and made some changes based on that.

7. This inspired me to write two entirely different beginnings.

8. We eventually decided the original was better, although I moved a few nice tidbits from the new stuff over.

9. I reread the whole first half of the book, and the ending again, and made some more improvements.

10. On Sunday I rested.

So now I return to the agent game (referrals very welcome), and to the agonizing internal debate about the relative merits of self publishing in the modern (and very rapidly changing) market. And back to the first draft of my new novel (about 25% done).

If any of you beta readers want a copy of the new improved 95,000 word The Darkening Dream, drop me a note.

On Writing: Revising, and Waiting

The Darkening DreamOne of the weird and disconcerting things about the revision stage of novel writing is the waiting. For me a revision often goes like this:

1. Receive a bunch of notes about problems or possible improvements for the book.

2. Become briefly depressed (1-2 days) as I ponder how to fix the problems.

2. Cheer up as I create a revision plan with little notes per chapter detailing my grand scheme to fix everything. I try and visualize in my head how the big picture of the story will be affected.

3. Do all the “little changes” that can be done without breaking the book and requiring a full read to fix.

4. Take one by one the bigger changes (including big cuts) and make them, attempting to repair the story as I make the changes, including finding any references in the story that are now inconsistant because of changes. Anytime a scene requires substantial changes I need to make the changes and then do at least one full sweep read of the scene to pickup typos and the like. Within each of these changes it often involves moving around passages and cutting stuff first, then blending in the changes and repairing the loose ends. I think of this as the surgery stage.

5. Sometimes certain “global” changes which involve small changes across a lot of the book are left out of the surgery. An example of this would be adding a pervasive trait or line of thought to a major character. For example in one draft I added a dead little brother into the history of the protagonist and needed various little references here and there.. These are things that can only be easily done in the context of a full read.

6. Start reading at the beginning. As I go through each scene correct any errors, line edit, revise, tighten etc. Insert in any changes that are part of large sequential changes, particularly things that involve complex reveals of information back and forth across the entire novel. If the changes in a particular scene are big, do a sweep read. An interesting note here is that one’s style evolves. Even simple things like how I use line breaks, or most particularly my style of dialog tagging change over time. The full pass is a good place to “modernize” scenes and try and bring them all up to the latest style.

7. After finishing the whole pass do line edit and compression passes on a few scenes that might have felt “fat” but for some reason I didn’t compress during the big sweep.

This whole process is very intense and I tend to do it in a big manic burst of energy. Then I have a new draft. Given that I’ve read the book so many times, I’m usually out of new ideas for improvement at that point. If I had any, I would’ve put them into the draft. I’m unlikely to get any more until someone else jogs my brain via feedback. I’m a maniac workaholic so I’d prefer to work steadily on the book until it’s done. Totally done. But at this point until I get some feedback the only thing I could actually do is read scenes over and over and “tune” the prose. However, If I just completed a big full read this is counter productive. One only gets so many reads of any scene before it becomes very difficult to actually pay attention, so doing too many back to back isn’t a good idea. Plus, what you can’t tell after big changes and cuts is how exactly the overall reveal of information in the book works for a new reader. As the author one intrinsically knows too much about everything. You need a virgin reader for that.

So I have to send the book out for comments and wait. I send it to my professional freelance editors, and I try and solicit as many friends and family readers as is reasonable for the draft with the goal of getting just a hand full of decent commentaries back.

I hate waiting. So I try to keep myself busy with other things. Catching up on my reading. Learning to Blog. Updating my synopses and/or query letter (mind numbing!). Searching the web for possible agents. All this is dull and not nearly as creatively rewarding as working on the book itself. What I really want to do is find out what might be wrong with it and fix it until it’s done.

But it takes at least two, usually more, weeks to get comments back. Arrgh! I’m used to video games where everything is done NOW NOW NOW. Let’s not even talk about the archaic mid-century operating speed of the traditional publishing biz — I’ll save that for another time — the only things slower than that are French silk factories, municipal construction, and the US PTO.

What I really SHOULD do is work on the outline for my next book. I do a bit of this, but it’s hard to jump full tilt into the early stages of another gigantic creative endeavor when what I really want to do is finish the one on my plate. I used to have this exact same feeling after we’d ship the US version of a Crash Bandicoot or Jak & Daxter game. I’d sit around waiting for the external QA department to approve the Gold Master, or the foreign groups to return their last tiny localization changes. Meanwhile, I could neither go on vacation nor devote proper creative energy to the next project.

Maybe it’s just my hyper kinetic “finish it!” type personality, or maybe it’s just part of the process.