Plotter vs. Pantser

The Plotter

This is one of those eternal writer questions, getting into the heart of the creative process. For those of you who don’t know, a “plotter” is someone who plots out (outlines) their entire story before writing it and a “pantser” is at the opposite extreme, starting with an idea or a character and just going for it, like a daydream. Of course, everything between exists as well, it’s an analog space. And for what it’s worth, writers, including myself, love to talk about this.

Given that I’m more hard core, workaholic, and over-organized than nearly everyone I know (and having gone to MIT that includes a lot of anal folks) I would have assumed I was a plotter.

But when I got into it a couple years ago by starting to write The Darkening Dream, I found I totally prefer to just go with it. I do need to plot a chapter or two ahead as I can’t write the scenes until I see in my head what’s going to happen, but after I finished revising my first novel (and there was a lot of revision) I decided to try to plot the whole second. This resulted in about two months of fairly unproductive head banging. Then, with only a lame first act plotted, I started writing and it veered onto a different course anyway. The characters and the situation seem to dictate what happens. Often you can’t tell in plotting which secondary characters will be the coolest, etc.

The Pantser

But certainly the pantser approach requires plenty of revision. I always have to go back and examine the motivations of the characters after the first draft and map  more of the formal dramatic arc onto the story in the second and third drafts. Pantsing also leads to Second Act Problems (what doesn’t?). I think that’s just the way it goes. It would be very difficult in the first draft to do the kind of “setup and payoff” that good stories have. A great example of this is the film Back to the Future which undoubtedly had umpteen drafts and where every little reference at the start of the film is a setup that tests and then pays off for one of the characters. Case in point where George McFly gives in to Biff about the car. Then back in 1955 he does it as young George, but by the end of the film, with Marty‘s help he has the backbone to be in charge in the revised 1985. This is formulaic but satisfying and artfully crafted in a way that takes multiple passes. Still, I think you can start any which way that works for you. Sometimes getting the draft finished is the most important thing. Then you can step back and look at what needs changing.

Personally I find the two different modes: plotting vs. just writing, to use different sides of the brain, and therefore useful to stagger. I can only handle a few days of plotting before I need the release of getting it out there. There really isn’t any rush in writing as good as just pounding out a great scene that’s already gelled in your head, and it’s even better when the scene and characters take on a life of their own and bring something novel to the process. Looking back on it, I realize that as a computer programmer I took this same exact alternating approach (between designing the algorithm and just coding) and that the rush and rhythm were nearly identical.

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Call For Feedback

As a writer, feedback can be essential to the process. You don’t necessarily want to spend months writing the whole novel draft to find out the voice sucks, or that your plot is boring. I’m a frantic high energy writer (I work 8+ hours a day and usually churn out 2,000 pretty good words), and one of my biggest problems is getting enough feedback fast enough. I want to find out how a chapter works NOW, or hash out what’s going to happen tomorrow. My plots are intricate and I have two people (one I’m married to) who ALWAYS read chapters in a few hours and are willing to spend an hour brutally arguing about how well they work.

Still, it’s not enough. I also use a number of professionals who provide awesome advice, but not only do the cost money, but they’re busy and often take a few weeks to turn stuff around. I’d give a nut for another conspirator who’s great at plot construction. Relatively few people are willing to say, “No, no, this whole branch of the action is boring, the villain and the hero need to be face to face.” Then actually provide suggestions to mull over or shut down. Most amateur critics nitpick on sentences or little inconsistencies. Those are useful, but the big picture criticisms — and more importantly suggestions for fixes — are harder to come by.

I’m looking for something analogous to a TV writers room where people know the story and characters to every last detail and can really yell and hash out ways to interject more power into the story at the plot and character level. This is the hardest part for me to do alone. I can take any basic sequence of events and turn it into a great scene, but building the perfect twisty-turny plot with engaging characters is hard. There’s a reason why you see this most often in great TV shows where they have a room full of brilliant people.

A good argument over the story fuels my creative fire. I suspect if I had more of it I could write even faster.

And I’m willing to pay for said criticism with highly responsive reciprocal reading and response on how your stuff could be better! 🙂

Seriously. I’m extremely fast and sleep very little. There’s no give it to me and have to check back a couple weeks later. I tend to turn stuff around in hours. I’m willing to talk at odd ball times. I can do everything from plot to line editing.

So if you’re another writer, interested, fast, dedicated, good at plots, like the fantastic (my stories always involve some supernatural/speculative element), and willing to dedicate a couple hours a week, shoot me a note and we’ll see if there’s any synergy.

or blog

Also, peek at my novel in progress: The Darkening Dream

On Writing: Passes and Plots

This afternoon I finished the rough cut of my 7th major draft of my novel, The Darkening Dream. In my process, a rough cut is a draft (in this case v4.55 — yes you can tell I’m also a computer programmer) where I’ve done all the major changes I intend, but I haven’t yet gone through and reread the whole book (again, for the 40th or so time) to fix up little inconsistencies I missed and to tweak and improve the prose specifically. Part if this is that different read and edit passes have different paces, and it’s not a great idea to mix them.

In a rough cut pass one is struggling to perform large scale surgery. To cut out big sections and sew them back together. To remove characters, objects, or character the motivations, purposes, or settings of things. I like to move fairly fast during this phase because I have to keep in my head all the little loose ends that need to be tied up (I try to write them in my change plan — a kind of chapter-wise outline of changes — which I follow as I redraft). Plus, during a big rough cut the novel is also “broken”. To me this is analogous to the period when a program can’t be compiled or crashes in some heinous way. So, I don’t really want to stop too long and noodle over a sentence. I don’t like either my novels or my programs broken. It was S.O.P. during Crash Bandicoot and Jax and Daxter to build a test disk every night that testers would play the next day. If your build was broken, this couldn’t happen and other people couldn’t work. Same with the book, I like to be able to give it to a beta reader if necessary. You can’t if it’s broken.

On a read-as-a-reader pass one drops the thing on the iPad (these days) and then read it from start to finish, jotting quick notes or highlighting problems. If you stop to fix them for too long, then you loose the feel of the book as it was intended to be read. This, by the way, is why if you want to really enjoy a book, you should read at least a few pages each day. If you take a two-week hiatus (or more), you lose too much continuity.

And finally, there is polish. In this kind of pass you line edit, or change on the fly. Improving sentences, polishing phrases, fixing errors, trimming fat, whatever. It’s possible while doing this to easily trim 5-15% out of a scene without actually removing any real content. This too has its easy analogy in programming: optimization, particularly of memory or code size (no longer very relevant). In this kind of pass you just work at the low level, and so you can move slowly.

So that was passes. Now onto plots and subplots.

In my previous major draft (v4.43 — don’t ask) my editors pointed out something huge that I was subliminally aware of as a problem, but hadn’t pinpointed the exact cause. I had two major subplots going in my book. One was the main plot, and the other was the villain‘s secondary agenda. I used to have three, but that was in versions before 4.xx.

To explain this, in v4.43 and before: There were the heros and the villains. The villains had this super bad plan going, and they had multiple sub goals serving this plan. The two main villains (meaning the ones who have points of view in my story, not the boss villains) had this separate — albiet bad — agenda to get something from a vaguely good third party. The heros were both the target some of the other offscreen villains and collateral damage of the pov villains. Now this was done originally to show that the villains were so badass that even distracted they were crazy nasty. The heros had as their agenda stopping the villains and saving themselves (nothing really wrong with that), however, they were never really able to understand the actions of the villains because of the mysterious secondary objective.

By making the seemingly simple change of merging the secondary objective and with something the heros had this entire situation was changed and improved. Now, the villains want something the heros have, and although they do much the same things they did against the third party + the collateral part, they do it all to the heros (and a little to each other, because they’re evil!). By way of analogy, before the heros and villains were on adjacent train tracks lobbing bombs at each other and trying to cut each other off at the pass, now they’re on a head-on collision course firing full time at the other. This got rid of the third parties which no one cared about, and had the net effect of creating literally dozens of additional opportunities for conflict and 5 or so new big head to head confrontations — and this is in a book filled to the brim with fights. Conflict is a novelist’s bread and butter, so this is win-win.

It’s also worth saying that to improve any work. Be it video game, novel, or whatever. When you get well articulated suggestions you have to be willing to try and view their merits objectively. This is with the end of judging if the end result would be better in an absolute sense. Of course, sometimes even if it is, the bang for the buck isn’t there, or there are tradeoffs. The changing itself, however, is part of the process.
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